DATA.BET increased its profits in the third quarter of the competition by 79 per cent and its turnover by 290 per cent.

DATA.BET increased its profits in the third quarter of the competition by 79 per cent and its turnover by 290 per cent.

DATA.BET issued a bulletin indicating a significant increase in its electric lottery business in the third quarter of 2025, with a 60 per cent increase in the amount credited, a 79 per cent increase in total profits and a 12 per cent increase in the profit margin compared with the third quarter of 2024. There has also been a marked increase in player activity, with a 33 per cent increase in the total number of investments, a 53 per cent increase in the number of multi-selections, an increase of 126 per cent in the number of active players, an increase of 22 per cent in the average number of investments, and a significant increase in user confidence and participation.

In the main electric competitions, performance differences reflect changes in player preferences and the supply of competitions. CS 2 remained in the lead, with turnover increasing by 26.7 per cent, profits by 55 per cent and investment by a small 2.5 per cent. The Heroes Alliance jumped second in fourth place, surpassing Dota 2, with a 290 per cent increase in turnover, a 41 per cent increase in profits and a 221 per cent increase in investment. Rainbow VI, with its expanded coverage and the expansion of the Latin American region, grew its turnover by 126 per cent, its profits by 504 per cent, its investment by 12.4 per cent and its competition coverage by 100 per cent. According to Bohdan Holovnov, director of DATA.BET’s electricity competition, good performance is due to the optimization of products and transactions targeted at player behaviour, such as the upgrading of the most popular real-time markets – “maps – total kill”, “maps — time span”, “maps — winners” and “players — total deaths” — especially at the post-player peak.

At the same time, the introduction of severing markets in Heroes Alliance and Dota 2 has increased the frequency and dynamics of betting opportunities. In addition, the player-playing of all mainstream projects (including CS 2, Dota 2, Heroes Alliance, Dauntless Compact) was extended to cover both pre-game and live. The “total number of deaths” in shooting-type games has become a unique market, and the coverage of these data has contributed to increased efficiency in client activity and profit. This growth trend is reflected not only in the year-to-year data but also in the continued increase in the ring comparison, with profits increasing by 13 per cent in the third quarter of 2025 compared to the second quarter, reflecting the stability of user interest and the continued attractiveness of the electric lottery product.

Bohdan Holovnov stressed: “The electric competition has proved its strength and reliability as a vertical field of lottery. The quarterly ring comparison shows the continued user input, the increased turnover and the significant revenue implications for operators. We are pleased with the current performance and are encouraged by the future momentum and will continue to work with partners to scale up.”

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